


Going out of bounds is normally done by just holding a direction (usually backwards) as you are entering an interior cell. A lot of the time I tend to mash just so I can initate the interaction as fast as possible. Default keybind for this is spacebar, but I use E which is default in the later ES games, but it's all preference. A big part of this is knowing exactly where to aim, and another part is being able to INTERACT from max range. Very often, your immedate goal/next thing to do is to get to the next location OR person in as straight of a line as possible.

I use the (pinned) map as a visual cue by looking at the direction i'm facing in many situations. You move 1.4x faster while moving diagonally so try to incorporate that when it is reasonable. For example, selecting Bound Spear is achieved by using Almsivi Intervention (spell) that we purchase, bound to 1, then pressing V two times quickly which for me is bound to Next Spell. By using another keybind and then using Next Spell in conjunction, you can access other spells that you have not keybound very quickly. For some spells like Bound Spear, I do not Keybind them, even though I use them quite a bit. Keybinds are really important as they allow you to select spells while moving. You can also practice doing this easily on any save file. This is done in a very quick motion which saves time. Other than that, the window is pretty small so I can reach "Goodbye" relatively fast without having to move my mouse all the way across the screen.īartering - I have the "Offer" and "Cancel" buttons positioned to be adjacent to "Goodbye" so when I complete a transaction, I just have to move my mouse left a bit to finish it. When I go to do the only training in the run at the Fighters Guild, the training button is lined up on Spear so I can train by double clicking after opening dialogue.

I have a very specific setup that I use which I believe is most appropriate for the run.ĭialogue - I have my dialogue window set up for training. Main things I think are important for menus are the dialogue and bartering windows. For learning the route, I recommend replicating what I do in my run bit by bit, and then committing it to memory, using saves for parts that are difficult or hard to remember. This is for the version 1.6 GotY edition, which is currently the fastest version.
